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		<title>Co-Op on The Court of Count Stex</title>
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				<title>Dead Island is dead to us</title>
				<link>https://home.thomsen-jones.dk/archived/110908deadislandisdead/</link>
				<pubDate>Thu, 08 Sep 2011 00:00:00 +0200</pubDate>
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				<description>&lt;p&gt;We booted up Dead Island last night having had it delivered in a timely fashion by the excellent &lt;a href=&#34;http://www.shopto.net/&#34;&gt;ShopTo&lt;/a&gt;, however we were immediately disappointed by the game as it lacks any local co-op options what so ever! After all the hours of fun we’ve had playing the likes of Borderlands, Gears of War and Left4Dead split screen, whilst also joining up with others online this came as somewhat of a shock. The only other game to let us down in this way in recent years was Red Dead, however given that’s more of a single player game with added multiplayer modes it was less offensive.&lt;/p&gt;</description>
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				<title>Brick Work with Magic</title>
				<link>https://home.thomsen-jones.dk/archived/110314brickwork/</link>
				<pubDate>Mon, 14 Mar 2011 00:00:00 +0100</pubDate>
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				<description>&lt;p&gt;We’ve always been big fans of the modern Lego games, ever since the original Star Wars adaptations that we played on the Wii, back before we considered ourselves console gamers. In many ways they are the perfect couples games, as I have written in the past such as this &lt;a href=&#34;http://thedigitalcowboys.com/2009/08/a-couple-of-old-blocks/&#34;&gt;article&lt;/a&gt; available on The Digital Cowboys website.&lt;/p&gt;&#xA;&lt;p&gt;The games took a good step forward in playability with the relatively recent Indy Jones 2 introducing some key aspects to improve the co-op game play such at the attach/detach split screen. And now the Harry Potter (Years 1-4) game has gone even further keeping the fun level high and being faithful to the source material, whilst still injecting the essential Lego charm that keeps the games feeling fresh. It is perhaps the perfect example of the power of restrictions on developers. They have their story given to them, their characters can’t articulate past the odd grunt, laugh or mumbled “I don’t know”, and yet they feel more alive than most of the characters the Unreal Engine powered games have had to inspire us with over the years.&lt;/p&gt;</description>
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